Showing posts with label EVO. Show all posts
Showing posts with label EVO. Show all posts

Monday, March 14, 2016

YPB Episode 046 – E.V.O.: Search for Eden (1993)



This week in Your Parents Basement, we are hunting animals and literally trying to cause extinctions in order to survive and evolve ourselves! From 1993, we’re playing the cult classic E.V.O.: Search for Eden by Almanic and produced by Enix for the SNES.

You can manually download this week’s gimmicky podcast here or subscribe to the show via the iTunes store. To manually subscribe, use this link in the device / podcast player of choice. You can also follow us on Twitter, or ‘like’ us on Facebook.

As always, if you like the show, support us by buying from Amazon! You can use this link to go to Amazon, and any purchase you make will kick a couple bucks to the show, with no extra cost to you. It’s a win-win!

Want to have an email or comment read on the air? Send us a message on the ole Twitter or Facebook, or, shoot that mail to parentsbasementpodcast@gmail.com.

TIMESTAMPS

  • 0:00 – Intro, which features the excellent title theme from the game. (Note: Pretty much all of the music in EVO is wonderful! Check out this YouTube playlist.)
  • 46:15 – Emails! A special friend wants to guest on the show (still), and we talk arcade economics again.
  • 1:04:30 – Snifferoo. Next week, we’re focusing on VENGENANCE and SUPERHEROES (in trashy, awful video games).

SHOW NOTES
- According to Price Charting, E.V.O. is ridiculously expensive. The loose cart price alone is $207, which is actually down from a high of $252 in February 2013. Box-and-manual combinations are rare, but go for an average of $689 the past four years. There has only been one “new” copy sold in the past four years, and that went for $3,350.

- Huell mentioned some charts on Skype that helped with the game, giving various letter grades for evolution upgrades and showing the bosses. You can find them here and here!

- For that awful Bird Man Fort that Steve complained about, GameFAQs has a helpful map on its guides page. They also have one for the U.F.O. in stage three, which is similarly confusing.

- Steve mentioned an article on Cracked about professional arcade game players. You can read it here.

Tuesday, May 28, 2013

Inexplicable Video Game Review: Keeping It Balanced With Ecolibrium


This is one of the cool creatures that cost a million points.

So, what would happen if you basically fused the odd cult SNES game EVO with a simulation / management game? The answer is Ecolibrium, a rigidly timed game available on the PS Vita. It’s free if you’re a Playstation Plus subscriber, which I am.

Basically, the goal in the game is twofold: 1) Solve “challenges” facing three different ecosystems by balancing the animals, plants and fungi in each one. 2) In your own one to three ecosystems, build up vibrant wildlife balances to earn points, which help you buy new, more valuable animals, plants and fungi that earn you more points.

The life forms you buy are all original creations, although most of the animals are vaguely dinosaur-ish in appearance and sound (or rather what I imagine a dinosaur would sound like). Likewise, the plants tend to have real world analogues, with the most expensive and best tree kind of resembling a redwood.

The most intriguing and frustrating aspect of Ecolibrium is its usage of real-time. You start out with 100 energy points per challenge or free ecosystem. Introducing a new creature costs 20 energy points, and a plant costs 10 points. Energy points restore at the rate of one per minute, so when you use up all your energy, it takes roughly 100 minutes to recover it back.

However, this mechanic isn’t really used well enough. Except for your first few times playing, and when starting a new challenge, you usually don’t have to worry about your energy consumption because the scarcer resource is points.

As previously mentioned, you use points – either the system-wide ones or the challenge-specific points – to buy animals, plants and fungi. However, you build up points with the same real-time mechanic as energy. After about a month of playing the game, I have a level eight ecosystem with a wide range of creatures, but my point production is only about 1,100 per hour.

This is a problem when the second ecosystem you can buy costs 1 million points, and the third ecosystem is a whopping 2 million points. With the (roughly) 400,000 points I have now, it means I can’t afford a second ecosystem for another month, which means limited playing on my part. You can repeat challenges for points, but only for 10 percent of the original reward – so, around 12,000 points. It’s usually not worth the effort.

Because of the point shortage, it severely hampers the other fun parts of the game. There is an auction house where you can bid on and sell surplus creatures, but if you’re hoarding points to buy an ecosystem, it doesn’t usually help to bid. (Example: The platinum-level creatures generate points at a much-higher rate of around 200 per hour, but to buy a pair from the auction house costs around 1 million points by itself.)

Of course, like a Facebook game, Ecolibrium does offer you “add-on content” that you can spend real money on, kind of like the packs in Mass Effect 3. Unlike that game though, you can’t buy, say, creature or plant packs with points – you have to spend real money. While there are posts on message boards about people doing this, the overall quality of Ecolibrium isn’t high enough to tempt me.

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