Showing posts with label Final Fantasy 13. Show all posts
Showing posts with label Final Fantasy 13. Show all posts

Saturday, August 13, 2011

The Curious Case of My Playstation 3 and L.A. Noire


I have quickly become attached to my PS3, although “quickly” might be too kind of a word. After it took me about two months to actually set it up – for the aforementioned “busy at work” issue – I powered through Final Fantasy 13 and a few other games in short order.

Although my experience is limited to about a dozen games, the crowning jewel of the system is Mass Effect 2. I understand from others that it might originally be a 360 game, or some sort of Microsoft product. However, every aspect of it is just so goddamn good that I could careless if it secretly came out for the NES in 1989. As they used to say on the NBC Must See TV commercials for when the shows were on repeats, if I haven’t played it, it’s new to me!

I also had a strong experience with, of all things, a Magic: The Gathering card game. I never played the actual card game, and I doubt I’d be interested, since the aspect of physically collecting and paying for all of the cards in a deck would probably cause my mind to explode from the expense involved. Confession: I’m also pretty Dungeons and Dragons and tabletop and card game averse. For whatever reason, those sorts of games have never clicked with me. However, MTG for PS3 was surprisingly playable.

The one stark disappointment so far has been with L.A. Noire, which I had to return via GameFly after a couple miserable days. Console gaming has finally caught up to PC gaming in one very annoying aspect – glitches and software / hardware conflicts.

L.A. Noire simply refuses to play in my PS3 for an extended time period. From online threads, it apparently is a fairly buggy game in general, and the problem could be the internal laser in my PS3, improper ventilation, a problem with the game’s file system, or the lack of proper positioning when it comes to my birth symbol and Zodiac stone.

Given the myriad of potential issues, I don’t really feel the need to bring my PS3 in for servicing. For starters, this would probably cost me money. I also still have a slew of games I need to get to – I’m halfway through Infamous, I haven’t started playing God of War III even though it was a pack-in game, and I have a couple other intriguing games still on my GameFly list.

On a more fundamental level, what little I had played of L.A. Noire was also pissing me off. For the uninitiated, the game is essentially L.A. Confidential 2, if it was a video game. You go around catching criminals and interrogating witnesses, which is great fun in theory.

In practice, for every statement a witness gives you, you have three options – truth, doubt or lie. You can normally determine their shiftiness by looking at their facial movements and tics. Truth is self-explanatory, but doubt and lie are far too similar in the context of the game. When you use “lie,” you have to use a piece of evidence to screw over the witness, but frankly any context that you could use “lie” in, “doubt” would work just as well. Therefore, it’s a coin flip as to which one you actually have to use in any given interrogation.

Even through just the five or six investigations I had done, this was highly annoying. So, when I got to a game-destroying bug – complete freezing during the case of a Hollywood starlet and a movie producer – I just got too annoyed to attempt any of the mystical Witch Doctor PS3 workarounds described above. Back it went to GameFly, and I await a better game that my PS3 and I can love unconditionally.

Monday, February 21, 2011

Hey, I actually liked Final Fantasy 13!


First things first: I'm going to call it Final Fantasy 13 throughout this entry, because I don't want to keep typing out Final Fantasy XIII. The latter is more letters, and it's easier for me to leave off or add an I by mistake and inadvertently refer to another game. If you don't like it, well, too damn bad.

Also, it goes without saying that this entry has massive spoilers on the game, potentially. If you've held off on playing this game even longer than I have, well, please don't read this entry.

Anyway – As the title of this entry implies, I was a fan of the game. On the Internetz, it gets quite a bit of flack for being far more linear than previous games in the series, but I looked at this aspect as a positive.

Without 20 side areas and towns to explore between missions, I felt the main storyline had more of an urgent feel than past games in the series. For example, in Final Fantasy 6, you're threatened with the idea that Kefka can strike at any time... Except that you can literally spend 100 hours fighting dinosaurs, exploring castles buried on the ocean floor and fighting ghosts in your characters' dreams, and nothing bad will happen.

(I feel like a developer could make a ballsy statement by offering a “real-time” mode in a game. i.e. If you don't beat Final Fantasy 15 in 100 hours, then the bad guy does win. Just make an optional mode that you get an extra trophy for, or something. The Persona games kind of limit you with a certain number of days to get things done, but this affects you much more when it comes to social links, not battles.)

For the first 20 to 30 hours of Final Fantasy 13, you are on a hard-wired path that I found pretty interesting. You're mostly focused on staying alive, either by running from the people out to kill you or by attacking their headquarters yourself. In this respect, I found it somewhat similar to Final Fantasy 2e / 4j, which forced you to have certain parties and characters with well-defined traits.

Once you get to Gran Pulse, the game does open up a bit like the World of Ruin in Final Fantasy 6, and all the presentation values truly shine. After spending your first 20 hours in confined areas and a steampunk environment, it's incredibly refreshing to see 250-foot tall beasts stomping around the plains. (It's also neat to see that there is a vague sort of ecosystem at work – You'll see beasts that dislike each other attacking one another. I think they should have pursued this angle more, actually. You can watch them fight for 10 minutes, but one side won't ever actually win, and creatures are always in the same spot.)

Of course, once you get there, you run into another common complaint – Half the crap you run into can kill you very, very quickly. Final Fantasy 13 makes it hard to level-grind by not re-spawning enemies easily. For example, if you just beat a group of enemies that drops something you can sell, or that gives you a good amount of experience, you either have to save-and-load or venture well off screen to get them to re-spawn.

If you're someone who loves to over-power enemies, then this is incredibly frustrating. You don't really have the opportunity to get super-powered until 75 percent of the game is over. If you're like me, and mostly playing just to enjoy the plot and not engage in fetishistic item collections, then you're perfectly fine with the challenge most of the game presents.

As far as the story goes, I thought it was one of the better ones. They took some very un-Final Fantasy-like risks with it, which I think I appreciated more than others. Examples: People already in love, as opposed to falling in love while the world is ending. Popular people capital-D dead instead of being revived. A woman is legit the bad-ass of the story, and she's not some weird lady with a short haircut and mannish appearance (sorry Paine). A story told with some interesting flashbacks. Characters who have done legit bad things – like punching a hole into a world – in the past. Not taking the easy way out with the ending.

However, I will say that I wish they'd up the ages on some of the female characters. Now that I'm 27, it feels... creepy. Even Sazh is caught leering at Vanille, who is pictured below:


She's dressed like that for the entire game. Oh, did I mention that she's 16? yikes. It's awesome that Final Fantasy 13 had two awesome female characters who basically kicked ass and took names later, but a bit of that is unraveled when Miss Lolita 2010 is also on display.

When it comes to young, female characters, I sometimes feel like the Final Fantasy developers do nothing but watch Hayden Pantiere, Hilary Duff and Miley Cyrus tapes. To close out the post, here is their idea of an appropriate 15-year-old as featured in Final Fantasy 10:


The picture of Vanille is from this site. The Rikki and Light images are from a bunch of random forums.

Thursday, April 1, 2010

At The Commercials: PS3, HP guys delight; FFXIII lame


"I'm not even ALLOWED in Mexico."

I've spoken about how much I love Kevin Butler and his work for the Playstation 3 commercials in the past, but hey, if he keeps hitting them out of the park – somewhat literally, as in this commercial above – I have to keep rewarding him. It is amazing how funny yet effective he is as a pitchman for a product, considering that he only has 30 seconds to work with.

On the flip side of video game commercials would be the one for Final Fantasy XIII, which somehow sucks even though it just shows cut scenes and gameplay action. While this is all well and good, I really question the song selection – ick. I didn't watch this commercial until the third time I “heard” it, because I sort of assumed it was a commercial for a Miley Cyrus or schmaltzy pop music CD. Just bad times all-around again.

But to close things out on a good note, the snarky British guy (actually, Aussie Rhys Darby from Flight of the Conchords!) from the Hewlett-Packard commercials is as snazzy as Kevin Butler. While his spot during the NCAA tournament is a bit overplayed, I still enjoy it immensely. “I clearly pushed the buttons. You're rambling on about catching taxis...” Also, plus-five for any guy with facial hair resembling my own.

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